Video games have received significant attention as a media form for disseminating historical representations and arguments, and so I am developing a video game based on my dissertation. My video game puts players in the role of secretary of a nineteenth-century British philanthropic society, and shows players through the mechanics of play how imperial philanthropy worked and why it existed.
Following the principles of open scholarship, I have created a database of the letters I have digitized and transcribed during my research on the APS. Also contains blog posts about how to do research with letters, how to work with sensitive subject matter, and highlighting interesting tidbits from the archive.
Land plays a large part in the historical narratives I study, and so translating complex geographical stories through GIS visualizations is an important means of making my research accessible and engaging.
Created in 2018 duing my undergrad years, this was my first experience working with HTML/CSS/JS. It is rudimentary and fairly poorly made, but it taught me many of the basic concepts of web development that I continue to use today, particuarly the notion of maps as portals for exploring complex information.
I wrote a short blog based on my article "Shadrach Boyce Mama and the ‘Kaffir Depot': Navigating Imperial Networks to Agitate against the Forced Removal of Xhosa Women and Children from Cape Town, May–December 1879" in order to make that article accessible to public audiences.
I wrote a short blog based on my article "The Aborigines' Protection Society as an Anticolonial Network: Rethinking the APS "from the bottom up" through letters written by Black South Africans, 1883-87" in order to make that article accessible to public audiences.